Sliding Games: Three Boards With Different Input Evidence

Coffee Color Blocks — play free in your browser
Catch the Bear — play free in your browser
Wood Blocks Jam — play free in your browser

The three games share movable-looking pieces, but our tests did not verify the same gesture in all of them. This page compares the visible board constraints and preserves the difference between a drag, a click, and an input that changed only the tutorial state.

A movable-looking block does not prove the control

Sliding puzzles depend on both geometry and input. Piece length, open cells, destination position, and collision rules shape the route, while the interface decides whether the player drags, taps, or selects a block before moving it.

For that reason, we do not copy one control instruction across all three games. We report the gesture used in each dated session and the visible result.

What changed after the tested input

The openings provide three different levels of control certainty.

  • Coffee Color Blocks: dragging the green block toward its gate dismissed the tutorial hand but did not complete the exit.
  • Catch the Bear: clicking the orange numbered block lifted it over the orange group and left the lower orange grid empty.
  • Wood Blocks Jam: the opening clearly showed mint and orange blocks with opposite exits, but the recorded evidence does not claim a completed slide.

Choose by board information

Coffee Color Blocks makes color and clearance visible without a timer. Catch the Bear combines group size, destination count and a five-minute clock, and its tested click produced the clearest state change. Wood Blocks Jam exposes a compact route problem with no visible timer but requires further input testing before we describe a successful exit.

The best starting point depends on whether you prefer a verified click result, an untimed clearance puzzle, or a board whose movement still needs confirmation.

Evidence boundary

One opening state cannot establish every collision rule, later obstacle, touch gesture, level count, or difficulty curve. No mobile slide test was performed.

The evidence supports only the layouts and state changes listed below.

Evidence ledger

The browser sessions behind this comparison

Every title below links to its full game page and dated playtest. These records describe only the opening state we reached; they do not certify every level, device, or long-term outcome.

Coffee Color Blocks

Tested August 13, 2026 · Desktop (macOS) · 1280×720

  • Level 1 showed a four-column board with green and orange horizontal blocks.
  • Matching gates sat on opposite edges and no timer was visible.
  • The first drag dismissed the hand prompt but did not send the green block through the gate.

Catch the Bear

Tested August 13, 2026 · Desktop (macOS) · 1280×720

  • Level 1 started with four orange bears and four black bears.
  • Two 2×2 destinations were marked 4 and the timer began at 5:00.
  • Clicking the orange block lifted it over the orange group and left the lower orange grid empty.

Wood Blocks Jam

Tested August 13, 2026 · Desktop (macOS) · 1280×720

  • Level 1 showed a tall orange block at left and a tall mint block at lower-right.
  • Mint and orange exits were placed at the top and bottom edges.
  • The board had no timer and three booster buttons were visible.

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