Catch the Bear

Level 1 pairs eight bears with two four-space destinations under a five-minute clock; our first selection visibly lifted the orange block away from its grid.

Playtested guide

Catch the Bear

Catch the Bear

Hands-on evidence

What we verified in the browser

Tested August 13, 2026 · Desktop (macOS) · Codex in-app Chromium 151.0.7922.76 · 1280×720

Catch the Bear Level 1 after selecting the orange four-space block
Original fulegames playtest capture after the recorded inputs—not publisher artwork or a game thumbnail.

Inputs used

  1. Close the preroll
  2. Click the orange numbered block

Observed result

  • Level 1 started with four orange bears and four black bears.
  • Two 2×2 destinations were marked 4 and the timer began at 5:00.
  • Clicking the orange block lifted it over the orange group and left the lower orange grid empty.

Scope note: only the observations above are our hands-on findings. Developer, device, release, and broader feature details elsewhere on this page come from the game publisher's catalog metadata unless explicitly labelled as tested.

The board before the first selection

Our Level 1 load showed two color groups: four orange bears and four black bears. Nearby, two 2×2 target areas were each marked with a 4. The color and capacity relationship was visible without needing a separate rules paragraph.

The timer began at 5:00. Locks elsewhere on the board were labeled with later level numbers—8, 12 and 16—so the opening deliberately withholds some spaces or tools. We did not unlock them and do not describe their later function.

What changed when we clicked

Clicking the orange numbered block produced a clear state change. The piece lifted over the orange bears and the orange target grid below became empty. This is the state captured in the evidence image. It confirms selection and movement feedback, but not a completed capture or a full solution.

That distinction is important. A screenshot of the lifted block supports a claim that the board responds to selection; it does not prove that any ordering wins the level.

Planning around capacity

The two visible groups and two matching four-space areas make capacity the first thing to read. Count before moving. If a later board mixes group sizes, a destination marked 4 should not be treated as generic storage for any number of bears.

The generous opening clock means the first priority is understanding the layout, not racing. Trace which block corresponds to which color and watch whether selecting it uncovers or covers another route.

Tested scope

We verified the five-minute start, the two groups of four, the two marked destinations, the later-level locks and the selected orange state. We did not finish Level 1, measure penalties, spend any boosters, or infer how the locked features behave.

For a first visit, the useful expectation is simple: Catch the Bear is a timed spatial board with explicit group counts and strong selection feedback. The exact solve order remains something to discover in play.

Categories

Puzzle, Strategy

Platform

Desktop + mobile

Devices

For Android, For IOS, For Desktop

Orientation

Portrait

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