Puzzle games
Fourteen tested puzzles now cover sliding, shooting, matching, screws, block clearance and merging; each page anchors advice to a dated first-board state.
14 playable games in this collection
Core collection
Core collection
This collection is intentionally limited to the titles we currently maintain. Each page combines the playable embed with specific notes about controls, pacing, and tradeoffs.
State changes we could see
Amaze! produced the clearest movement proof: Right painted the full bottom lane and Up painted the right edge.
Balls: Ricochet! turned a zero-score field into score 1 and introduced a new block after one straight shot.
Tile Match changed from a bottom queue to a full six-column fruit board when the canvas received its first click.
JuicyJong changed its tutorial presentation when the canvas was focused, but ArrowDown did not replace the required swipe.
Wood Nuts rotated its opening bar around the central screw. Catch the Bear lifted the orange four-space block. Tile Match revealed a six-column fruit grid. Bubble Blast, Mahjong Zodiac and Fruit Merge each reached a live board with their counters and next action visible.
Where restraint mattered
Coffee Color Blocks accepted an upward drag far enough to dismiss its hand prompt, but the green piece did not leave through the gate. Good Sort showed three object sets, yet the attempted apple drag did not rearrange the shelf. Hook Pin Jam's center click also left its single purple hook in place.
Those non-results prevent broad control claims. For verified keyboard movement, start with Amaze!. For visible pointer-driven changes, try Balls: Ricochet!, Wood Nuts or Catch the Bear. For a board-reading exercise, the remaining pages show the exact opening arrangement before you play.
Evidence beats genre filler
All fourteen linked pages preserve the actual screenshot, inputs and observed limits. The category does not invent difficulty curves, session lengths, reward economies or cognitive benefits that the sessions did not measure.
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